Originally Posted by Tuco
Originally Posted by The Old Soul
Likewise you'll have barbarians that dump strength, build up dex and con instead, then have 21 strength anyway.
All that extra unarmored defense in return for one little potion per long rest? Time to trivialize tactical difficulty

I played barbarian and NO, I fucking wouldn't. Because the last thing I want is to play a game in this genre and being expected to waste hundreds of coins at-a-pop every time I decide to rest for whatever reason.
And that's assuming one uses just ONE martial character, otherwise you can multiply the money sink.

Especially because in the early game running out of resources is comparatively trivial (hello, TWO spell slots!) and far more frequent. "Potion of strength" or not.

You are all getting a hang-up over a completely fictional issue.
What would be the "best practice" you are suggesting as alternative? Having the potion locked behind an ACTUAL real-time countdown of 60 minutes, in a game where everything else isn't and time outside of the occasional turn-based encounter isn't even a concept?

And the consequent benefit? You'd be actively encouraging the player to:

1) skip dialogues as fast as possible to maximize effectiveness
2) avoid any sort of inventory management to not waste 30 minutes out of these 60 looking at your bags
3) to actively save and QUIT the game if they get a phone call or are forced to a pause for whatever other reason.

...for what gain, exactly? Not having that hour extended to, say, two or three at most? From 18 to 21 STR it's a PLUS 1.

I mean, it's not like it can't be done, but at some point you need to ask yourselves "Why am I even bothered by this pointless bullshit?"
Are you actually going to pop a potion daily, every rest, for each character, until you get to level 8 or so?


Some of you, the same people who were far more dismissive about far more serious gameplay issues in the past, too.

JandK is the same guy who in the previous episodes:
- defended the horrendous chain system and the lack of control over your characters while exploring in real time as if they were some endearing, quirky quality of the game.
- didn't think a reaction/interrupt system would benefit the game and advocated for its entire omission from the game ("Just get rid of counter-spell, I don't care" was more or less the exact quote).
- still thinks that HULK-tier six-meters shove as a bonus action is a great addition to the game's flow.

but now he's incredibly concerned because a CANONICAL D&D consumable has its duration marginally altered.

Tuco, can you take it down a notch? Seriously, what is wrong with you? You're on the constant verge of having an aneurysm.

Is it really that hard to understand that other people might have an issue with something you don't, or that they don't have an issue with something you do?

There are more solutions under the sky than the "60 minutes" silliness you proposed above. But it's just not worth discussing with you. You've got problems that seem to go beyond these forums.

And ps... there's nothing wrong with the chain system, which millions of people seem to be able to play with just fine. Shove works fine and has for a long, long time, as I mentioned before. And the reactions, while a nice addition, were not necessary "or the game will be broken beyond repair and the sky will forever fall on the rest of tomorrows," which was more or less your quore.

I said, "Okay, Tuco" in a post above to attempt to agree to disagree with you. Leave it at that.