Originally Posted by Junker67
Many times tactician can pose a real challenge for anyone , but for that to happen you willl have to forgo the games main features wich is quicksaving, autosaving and reloading .

The game needs to be significantly more stable than it currently is before they do anything with the save system, I largely save all the time because I crash a lot and losing a lot of progress is kindof irritating. I also admittedly do it to drive the story a certain direction, but I will probably not do that next time.

I'm not sure how far we'd want this taken either. Losing progress in a game with a lot of dynamic choice, cutscenes, and dialogues means it's a time suck if you die because of a mistake, that's not difficult, it's just annoying. I think you might be able to eliminate saves during dice rolls and dialogue, that would prevent save scumming for certain gameplay outcomes (e.g. where you can convince NPCs to kill themselves to avoid combat), but nothing is really stopping you from saving before the interaction. You could implement some restrictions on that too, but then you get into a situation where you die and have to go back over stuff you've already done potentially several times. Maybe have a mode where you are limited to a single save, but then if you encounter a bug or issue, the whole run is screwed. IMO this is something better suited for players to restrain themselves.

I think I'd rather see them do it in the game somehow, more than just HP scaling, but IMO it'd be a lot of work and some of the fights already need a lot of balancing as is.

It might also be interesting to offer custom difficulty modes that add/eliminate dice rolls during dialogue, increase skill requirements for lockpicking/disarming traps, change mob HP, change monster level (which would effect abilities they have access to), inspiration cap, etc. Could add randomization to it too, randomly shuffle flags. I think this would allow people more flexibility in what they consider difficult, but also cut down on the amount of saves/reloads for people who want to drive the story a certain way.

Last edited by Shinook; 18/08/23 06:36 PM.