So I'm taking my time playing and currently in Act 3. In the original Bioware Series there were features that you could toggle on/off based on the current circumstance (enemy seen, weapon ineffective, player health at 50%, etc). Whilst I understand the mechanics are different with this game/engine, passing a perception check to find a trap, and then getting blown up by said trap has happened to me now about 30 times!! Ether by my rogue spotting it and running right into it, or by a party member positioning itself right on the trap when I'm trying to disarm (it's dumb to have to de-group every time to avoid the second part). Anyhow, how difficult would it be to have an option to toggle on/off situations that could put you into turn-base mode for spotting a trap? Other on/off options to enter into turn-base would be beneficial as well, but the trap one is the worst. I try to avoid save scumming because Larian has the best anti-save scumming mechanism out there: LONG LOAD TIMES! So I generally just go along with bad rolls and see what happens (of course with certain exceptions), but I don't find barreling into traps that have been spotted an "intended game experience".