I thought about starting a new thread for this, but then I realized this is probably where it belongs as it is really another "BG3 isn't 5e and I don't like it," note.
If I were titling this as a new thread, it would be something like: Magic items are mundane: or why BG3 made me realize I actually like 5e's attunement system for magic items.
Anyone else find that finding "little" magic items all over the place actually destroys the enjoyment of finding a magic item? I've just barely passed Act 1 and my main character's inventory is a blinding array of bright colors because a vast majority of the stuff has some sort of, again, "little," magic ability. Stuff like "momentum," "arcane synergy" "lightning charges?" Half of that stuff I don't even know what it does. I don't know about everybody else's experience at the tabletop, but for the game I currently run, and the game I currently play in, magic items are a rare treasure, not something you find on every other corpse.
The 5e DMG says: "Even uncommon items can’t be easily created. Thus, many magic items are well-preserved antiquities." This complimented by the fact that many of the published magic items require attunement, means that finding magic items and deciding who wears/uses them are supposed to be interesting and even perhaps difficult choices. When my parties inventory in BG3 is so full of items that do a little bit of magic, the idea of magic items being valuable disappears. This just reinforces the truth that Larian's version of Faerun is an entirely different universe from the Faerun of the published material.
Why am I bringing this up in the 5e RAW edition thread? Because if indeed someone out there is working on making a mod that will make BG3 closer in step with 5e, I'd very much like to ask that said person/people REALLY pare down how many "magic" items drop as treasure. I'd go so far as to say that I don't want ANY "little" magic items on corpses other than perhaps some potions of healing. On boss or mini-boss corpses, yeah, a magic weapon or wand feels sensible. In secret hidden vaults like Lathander's Blood, yes, of course. Otherwise magic just becomes mundane, and then it isn't magic anymore.