Originally Posted by Jajo
THIS! How are we supposed to interpret this stupidity?
1. A character spots a trap.
2. He loudly informs the party to be careful, because there is a trap!
3. He then proceeds to promptly ignore his own warning and walk straight into the trap.

No auto-pause needed, but PLEASE GIVE US AN OPTION TO AUTO-STOP MOVEMENT ON SPOTTED TRAPS (like with RMB click).

Exactly. Just like the original games (and most other real time RPG's) do.
You see a trap, movement stops.