Note that many discussions about 5e damage assume no magic weapons, or very basic +1 weapon.
In BG3 you have a great variety of excellent weapons. These better weapons give you extra damage per attack, increasing the damage of non-rogue martial characters much more than they help rogues, that just get their 1 attack plus a fixed sneak attack damage.
Even without these weapons, rogues don't come out on top of the damage per round charts.
Rogue's damage can be impressive if they score a critical hit on a sneak attack. Have another character hold-person/monster on the enemy, or use a poison to stun them granting you auto-crits on all attacks to see impressive damage numbers. Crits double the damage dice, but not the additive non-dice component of the damage, meaning sneak attacks scale better than other class' damage on critting.
Last edited by Tottenheim; 18/08/23 10:40 PM.