Yes, but you're making those inputs, not the game programing. nowhere does the game interfere with your movement outside of triggers such as an ambush for example that puts you in combat/turn-base. I was just thinking that it would be easier using the same "aggro" mechanics to include traps. Having your character just stop probably needs a lot more programing than just adding traps to the aggro table. Also, you would have to make all 4 stop because 1/4 of the time it's one of the other 3 ding-bats that go past my rogue to set-off the trap, so why not just go turn-base. But I'll take anything that works at this point.