Universal Color Picker: Let's make things easy. A universal colour picker would allow players to customize the game's colour scheme to match their individual needs. Whether you're colorblind or just want to tweak things to suit your preference, this would be a game-changer.
Thickness Slider: Sometimes, highlights just aren't visible enough. A thickness slider would enable players to easily distinguish characters' objects from scenery without taking away from the aesthetic.
Object Highlighting: Visual clutter can be overwhelming, especially for players with visual impairments. Adding an accessibility feature that highlights interactable objects and doors that are not explicitly hidden would streamline gameplay and alleviate frustration.
Expansion of the 'Keyhole' Effect: The 'keyhole' effect is used in many games with intricate and diverse mapping, but it can be taken a step further. Allowing players to adjust the degree of this effect could significantly reduce visual overload, making navigation and combat more manageable.
it's essential to address the fact that normal colorblind accessibility options might not cover the needs of every player with colour vision deficiencies. The three main types of colourblindness – protanopia, deuteranopia, and tritanopia – each come with their unique challenges. we're not just addressing a specific issue – we're advocating for a game that caters to the diverse needs of every person with visual impairments.