I would like to see a mod that makes quests give you all the rewards instead of having you choose only one, or at least places them in the quest NPC inventory.
Having items materialize out of thin air only if you perform a certain sequence of events and providing no alternative means of stumbling upon those items is extremely immersion breaking and offputting.
Why do I have to pick between a ring and chest armor after returning the Boots of Speed? Why can't I get the other item anyway after turning against the duergar?
Same thing about councilor Florick reward at burning inn. For a game that enables respeccing and build flexibility, it baffles me that we have such gamey mechanics like "choose quest reward" where the items you don't pick get removed from the game.