It's weird though, because one of the benefits of the video game's combat being so much faster than actual D&D is you can tone things down and buff enemy health instead; in actual D&D you wouldn't want to do this because the fight could take hours to run, but in BG3 it's so much quicker, and lets a fight be more of a war of attrition than a giant cheese-off. But currently a lot of fights feel way too difficult because the enemies all hit at least as hard as you can, but there's more of them, so it's cheese or die.
Not to mention their massively inflated HP and stats, abilities that don't exist or function differently in PnP D&D and the special arrow spam...