Originally Posted by Ixal
I have no problem with tragic endings and Karlach not getting a happy end.
If that is what Larian intended they should stick with it.

My problem with Karlach is the cut quests and that when considering D&D lore her problem is rather easy to solve compared to Gale and others.

The problem with her endings is they make no sense given the rules that Larian has set for themselves.
Im not going to list off all of the potential fixes to her problem, they've been listed plenty of times.
But the fact of the matter is that by the end of the game despite everything you should be able to do to fix her, the game doesn't let you.

I'd even argue that the big problem with Karlach's endings isnt even the logical inconsistencies, but the fact that this isnt the right genre of game to try to make a doomed character work.
This is is a CRPG, a genre of game where I expect my decisions to drive the plot forward in unique ways.
But with Karlach that just isnt there. You have no meaningful agency over her ending, only deciding which bad ending she gets. If you bring her along once, you've seen 90% of her content regardless of which minor deviations you choose by the end of the game.
Compare this to someone like Shadowheart or Lae'Zel where you can see the impacts of your decisions from start to finish and it becomes very obvious Karlach got the least amount of love.

Last edited by Magmablargg; 19/08/23 03:58 PM.