I’m actually really down about this. I loved early access. I loved Act 1 start to finish. There were a lot of things not in the game that I wished there were (quality banter), but the rest was so good. I really want to like the game. But the limited character development, narrative, and scope of Act 2 was a turn-off, however excellent the ambience and combat encounters.
Now that I’m in Act 3, cracks are beginning to show. There’s so little interactivity or reactivity for my companions or decisions, respectively. The exploration leads to barren zones like the “passageway,” or tunnels in Rivington. Features that were important in Act 1, like Speak with Dead, are now useless. The narrative slowly falls apart into an uninteresting mass.
How can something that started so well fall apart so easily? Why can the rest of the game not be like Act 1? I’m losing motivation to continue playing. This sucks.
After finishing my first campaign and going over to my second playthrough I must say that I pretty much feel the same. It's really demotivating to play through act 1 again and seeing all these plot beats with the knowledge that really none of it has any consequence in the end. You can't really resist the Guardian. You can't really make a deal with Raphael. You can't really find a cure for your tadpole. There's no point in not using all the powers it gives you. There's also the fact going evil feels so hollow now knowing that every evil choice I'm making is basically just going to result in less content for me in act 2 and 3. The illusion is completely gone because the choices that initially seemed meaningful and interesting simply don't really matter.