Just finished my first play through, and had a quick look on Reddit for ending discussion. Lots of people saying the same thing, but I don’t really get it.

My choices mattered. I saved the tieflings, rescued most of prisoners from the iron throne, nudged shadowheart away from her cult, etc. i know I did these things, and I really don’t need the game to tell me what I did at the end.

Fallout New Vegas’ ending sliders were largely a bit of a sting in the tail to tell you that what you thought was the right thing didn’t necessarily turn out perfectly, which suits the theme and atmosphere of the game. But what it doesn’t do is react to the choices in the game very well. So the equivalent would be a bit of narration to tell you the tieflings left for Buldurs Gate, but they were amubushed on the way, some died, some were caputured, etc. As opposed to running into them again and possibly helping them again.

That’s not to say it’s perfect. I wouldn’t have minded a bit more resolution for more of the characters, but the idea that nothing mattered because the game doesn’t state that it mattered just sees weird to me.

What was jarring for me is the lack of a splash when the brain hit the water, (if you went that route). Not usually one to complain about graphics and effects, but that just looked wrong. After the enormous effort that obviously went into cut scenes, the final climatic moment looked a bit silly. But that’s probably for another topic.