I disagree. Sure, your actions have got immediate consequences for later acts, like saving tieflings, etc. This is a good thing, it means the game is reactive to your choices.

However, you are comparing apples and oranges. Doing all the quests, sidequests, companion quests and never learning if your choices actually did anything long term is wrong for an rpg.

If I romance shadowheart as a good dark urge, I want to know if they are living together at the farm, stayed together or maybe not, based on the choices I have made.

This isnt even a matter of slideshow, but a proper epilogue for all the companions and the world itself. Be it interactive cutscene, slideshow or something else. I can make my own headcannon, sure, but the game just ending without proper goodbye is not a good thing no matter how you slice it.