Originally Posted by cal1s
I'll make it short. Even on Tacticion difficulty the game is too easy. You hardly need any elixiers or potions (besides heal potions here and there), use scrolls or dive into itemization. You can basically kill almost every encounter with spamming sneak attacks with Astarion and Cantrip magic.
I understand that the game should appeal to a wider audience and it did. And I'm very happy that in 2023 a CRPG is that popular.

But please also consider the more hardcore gamers who really love challenging encounters. So please implement at least one more difficulty where enoucnters have higher stats, higher life pool, additional mechanic and spawn at least 50% more mobs.

Thank you.

I feel like playing another game! There is some tough fighting in tactician mode.
Just beat Raphael tonight with my monk, Karlach, Astarion, and Shadowheart. It was a very long and painful fight. No save reload on rolling dice, but I did restart the fight around 10 times just to try what works and what to avoid.
With a better and more prepared team, I feel like I could make a perfect clean dungeon and save the NPC from Raphael's fight, but it would mean restarting the whole dungeon, and there is still so much to do (still on my first run).

However, I still agree with you, as the AI is d..b. as f..k.!
Funny part: I lured Raphael out of his room and then used a magic lock on the door (useless because my party could not kill him within 10 turns and I don't want to do any spoilers) just to watch him try to unlock it without doing anything else.
It definitely needs some improvement !

Last edited by G3ns4i; 22/08/23 03:48 PM. Reason: add spoiler tag