...To read other communities and gaming boards and notice how many people are catching up and starting complain about blatant omissions in term of Ui efficiency or QoL features that have been CLEARLY identified and pointed on this very same forum for the past three years.


You know, the usuals:

- The trading window being bad, the "wares system" being pointless
- The "attitude system" with merchants being basically vestigial (you can save someone's life three times in a row and it will always defaults to zero. I've seen ONE exception to this trend with the bugbear in Moonrise Tower... That was a ham-fisted implementation, too).
- inventory sorting and management being a nightmare (filters not refreshing automatically, auto-sorting bags not working half of the times, items of the same type stacking OR not stacking randomly, identical items being listed with random craps in-between when sorting "by type", etc.
- the lack of an UI suited for full party composition and equipment, without being forced to go through individual dialogues to group and ungroup everyone.
- the lack of an ACTUAL pause at least when playing single player
- the inability of companions to HALT immediately or at least automatically avoid spotted traps (both would be better)
- the camera being a thing of nightmare more often than not
- the hirelings system being convoluted, unnecessary and an inadequate replacement for people who actually wanted a custom party from the start.

and so on.

It's possible that Larian will actually address some of these issues in future updates, but it's hard not to question how it went over their heads that maybe they should have been the priority, because putting aside any consideration about "content", making the act of interacting with your game an occasionally miserable experience is something that should be carefully avoided.

Last edited by Tuco; 20/08/23 09:00 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN