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Joined: Jun 2018
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stranger
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stranger
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Joined: Jun 2018
Please allow to enable/disable the feature that NPCs are scared by incantations of any kind =/

It not only sucks alot if you are in a city-kind area when everyone is either running towards you or running away, it also can kill NPCs!

At the "last light inn" NPCs ran into the shadows and died, just because I walked there with my incantations =(
And of course I wont "unspawn" these, because they cost these stupid limited spell slots and I need them for fights of course..

Joined: Nov 2020
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enthusiast
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enthusiast
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Joined: Nov 2020
do you mean summons?

Joined: Sep 2020
old hand
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old hand
Joined: Sep 2020
So you know kids run away a lot more than adults, after completing the kethric thron fights, I had a summned undead which I needed to use to help smacking down the necro pods.

Then I try and trade with the tiefling kid trader. I managed to chase him up to the top of the tower, and then for fun down into the illithid colony.

Joined: Jun 2018
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Serp Offline OP
stranger
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stranger
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Joined: Jun 2018
sry, I dont play in english, I googled it and it said translations would be "incantations", but yes, I mean the summons, eg. elementals.

I also reported this together with several bugs, so I'm sure this gets fixed. Several neutral/allied NPCs were following in areas they should not be and caused several bugs eg: While attacking the moontower I entered restricted area (restricted from the enemies), but allied NPCs who followed my summons saw it and attacks me.
Or when rescuing Zevlor he also follows me and a dialoge with some enemies turns Zevlor hostile to me (he is not supposed to be there at all).


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