Larian Banner: Baldur's Gate Patch 9
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Tuco Offline OP
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...To read other communities and gaming boards and notice how many people are catching up and starting complain about blatant omissions in term of Ui efficiency or QoL features that have been CLEARLY identified and pointed on this very same forum for the past three years.


You know, the usuals:

- The trading window being bad, the "wares system" being pointless
- The "attitude system" with merchants being basically vestigial (you can save someone's life three times in a row and it will always defaults to zero. I've seen ONE exception to this trend with the bugbear in Moonrise Tower... That was a ham-fisted implementation, too).
- inventory sorting and management being a nightmare (filters not refreshing automatically, auto-sorting bags not working half of the times, items of the same type stacking OR not stacking randomly, identical items being listed with random craps in-between when sorting "by type", etc.
- the lack of an UI suited for full party composition and equipment, without being forced to go through individual dialogues to group and ungroup everyone.
- the lack of an ACTUAL pause at least when playing single player
- the inability of companions to HALT immediately or at least automatically avoid spotted traps (both would be better)
- the camera being a thing of nightmare more often than not
- the hirelings system being convoluted, unnecessary and an inadequate replacement for people who actually wanted a custom party from the start.

and so on.

It's possible that Larian will actually address some of these issues in future updates, but it's hard not to question how it went over their heads that maybe they should have been the priority, because putting aside any consideration about "content", making the act of interacting with your game an occasionally miserable experience is something that should be carefully avoided.

Last edited by Tuco; 20/08/23 09:00 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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When hype meets reality . . .

At least WoolFartFFS still loves the game.

The camera is still the biggest ball-ache for me.

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Hey, no need for name-calling. How old are we?


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Btw, I'd not say it was jarring but rather entirely to be expected that, as people get over the initial "wow" at the scale and ambition of the game, they'd start spotting issues with UI that those of us who had played the game for hundreds of hours in EA were already fully aware of. I agree, though, that hopefully now Larian will prioritise addressing some of the problems.


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the hirelings system being convoluted, unnecessary and an inadequate replacement for people who actually wanted a custom party from the start.

I suspect the Larian design team is highly resistant to this suggestion.

The Larian team developed their ‘origins characters’ formula for their past games, and those games were successful.

Larian managed to acquire access to the venerable Baldur’s Gate and Forgotten Realms brands and IP—thus insuring front loaded sales success for BG3. However, based on my research of press releases and interviews, the Larian team didn’t really care for the design and storytelling style of the existing Baldur’s Gate and Forgotten Realms brands and IP.

They also didn’t want to make a game with the typical consumer of those brands in mind—apparently because they don’t really like “those people”. For example, see the stories about Larian designers complaining that early access users were overwhelmingly creating caucasian masculine male player characters.

Larian wanted to tell a different kind of story, to advance certain pet ideologies, and to use Larian’s own previously existing design formula. So, again, I think it is unlikely Larian is going to lift a finger for those who prefer a user choice driven design that allows the player to create a party having the character, demographics and dynamics of the user’s choice.

Also, in fairness, it appears the “origins characters” formula probably wouldn’t play well with custom parties because the limited, half dozen (6) origins characters—as compared to BG2’s roughly 25 core companion choices and 5 (?) additional non-core—are too heavily integrated into the critical path of the game design/story to accomodate that level of user freedom/choice.

Larian already has sufficient amounts of the consumer’s money—which they got largely by accessing the Baldur’s Gate brand, as well as based on the studio’s own deserved reputation for making good games. In summary, I am not judging whether the game is “good” or “bad” as I have chosen not to purchase this title; however, despite what the moniker of the game implies, you are playing in a new world envisioned by Larian, not in the Forgotten Realms.

Peace,

Hem

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Originally Posted by Hemingwey
For example, see the stories about Larian designers complaining that early access users were overwhelmingly creating caucasian masculine male player characters.

Let's not rehash that misunderstanding of a joke I'll bet Larian now wish they hadn't made.


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Originally Posted by Hemingwey
Quote
the hirelings system being convoluted, unnecessary and an inadequate replacement for people who actually wanted a custom party from the start.

I suspect the Larian design team is highly resistant to this suggestion.

The Larian team developed their ‘origins characters’ formula for their past games, and those games were successful.

Larian managed to acquire access to the venerable Baldur’s Gate and Forgotten Realms brands and IP—thus insuring front loaded sales success for BG3. However, based on my research of press releases and interviews, the Larian team didn’t really care for the design and storytelling style of the existing Baldur’s Gate and Forgotten Realms brands and IP.

They also didn’t want to make a game with the typical consumer of those brands in mind—apparently because they don’t really like “those people”. For example, see the stories about Larian designers complaining that early access users were overwhelmingly creating caucasian masculine male player characters.

Larian wanted to tell a different kind of story, to advance certain pet ideologies, and to use Larian’s own previously existing design formula. So, again, I think it is unlikely Larian is going to lift a finger for those who prefer a user choice driven design that allows the player to create a party having the character, demographics and dynamics of the user’s choice.

Also, in fairness, it appears the “origins characters” formula probably wouldn’t play well with custom parties because the limited, half dozen (6) origins characters—as compared to BG2’s roughly 25 core companion choices and 5 (?) additional non-core—are too heavily integrated into the critical path of the game design/story to accomodate that level of user freedom/choice.

Larian already has sufficient amounts of the consumer’s money—which they got largely by accessing the Baldur’s Gate brand, as well as based on the studio’s own deserved reputation for making good games. In summary, I am not judging whether the game is “good” or “bad” as I have chosen not to purchase this title; however, despite what the moniker of the game implies, you are playing in a new world envisioned by Larian, not in the Forgotten Realms.

Peace,

Hem

This is just nonsense. Larian did not have some deep seated agenda in mind for the game. They developed characters like any writing team and they gave you a breath of options to tell very different stories depending on your choices. Conservatives like you can't see past your own biases and look at everything like a personal attack against your ideology.

With regards to "it not being Forgotten Realms", that is just bullshit. I have played D&D for nearly 11 years now. I have read many of the books, and have played almost exclusively in this setting. Larian have done a masterful job in adapting a ton of lore, characters and stories. Did they do everything perfectly? No. I have my onw minor issues with the game that I chope at some point are addressed. But to act like this isn't a worthy successor to Baldur's Gate is just ridiculous.

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I think some of these problems will be addressed in the upcoming "Big Patch 1" or "Big Patch 2".

I have a similar sentiment that there are a lot features that suggest Larian had good intentions by implementing them, but were not carried out to completion:

- forsake 5e Racial Ability Score for an objectively worse, incomplete/limited version of Tasha's flexible allocation system.
- Camp outfits and dyes are nice additions, but feel very limited. I understand a full transmog system would pose challengs of its won, but would be nice to have something like the "Show helmet" toggle for other item slots to allow mixing and matching with camp outfits, etc...
- Mask of the Shapeshifter was presented ( not sure if by Larian or 3rd party media) as a way to customise you character's appearance throughout the game. My first reaction when I saw that it only grants the Illusion spell was "they must've added Barbers to the city so they took the functionality away from the mask".
[img]https://imgur.com/VaD3C70[/img]
- there are some outfit physics/collision clipping issues that were not present in EA patch 9 on Humanoid female body 1. This sensation that one element of the game went from a temporary state where it was working perfectly to a permanent state where there are visible imperfections (especially barbarian, paladin, fighter starting armor) does erode a bit of the game's sense of polish, especially since this is probably not in Larian's top 1000 priorities of issues and I don't expect to see a fix any time soon.

I had a similar experience with trading. It was a bit underwhelming to see that hoarding all items so that I could max out attitude of recurring traders was a waste of time because their attitude resets even in the same location. Hoping this is just an oversight and is on Larian's radar for a fix.

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But...IGN gaved the game a 10/10 ! How can this be?!
Seriously the game does get a 10/10 as a big middle finger to AAA studios. No arguing. The industry needed a game like BG3.

But for the game itself, there are clearly some obvious problems with the UI and some of the systems and balance. Story and pacing problems from chapter 3 and cut content issues. Ignoring all the bugs. I'd gave it a 8.5/10 for now. Fixes these problems, 9.5/10. Make the game more D&D and less Larianized, 10/10.

Last edited by Count Turnipsome; 20/08/23 11:59 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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Tuco Offline OP
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Originally Posted by The Red Queen
Btw, I'd not say it was jarring but rather entirely to be expected that, as people get over the initial "wow" at the scale and ambition of the game, they'd start spotting issues
Well, that wasn't really my point, though.

I'm not really surprised that people would "start noticing", since as you say it's natural that problems become more apparent as familiarity sets in.
What I'm taking issue with is the fact that these same problems were already pointed several times in the past and the feedback about them either dismissed entirely or addressed sloppily, as if the developers didn't think these complaints had any legitimate basis to begin with.

I guess we'll see how significantly things will improve with post-release support, now that the studio is not in a constant race to finish core content anymore.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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I done my research most of these reviews did not play past act 2. Look at my gog profile, it says less then 5?% of players have beaten act 2 and less then 3?% beat act 3. Some of my achievements are listed as 0%. People are reviewing the game with less then 10 hours played, which is a part of the problem. I have 170 hours played of which 58 hours of full launch, even i am only ready to release my first impressions review. Telling me these IGN liers played the game? They probably wrote the review by stealing content from smaller channels and from blog posts.

Last edited by AusarViled; 20/08/23 03:26 PM.
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I actually quite liked the 'wares system' while it was more functional. It is kinda buggy now with items not always getting marked properly, but having an easy option of marking the to-sell items in advance seems good to me.

I would not mind other suggestions being implemented in the future patches.

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I don’t get why they removed wares from barter screen - and you can split stacks there. It’s as if they were he’ll bend on having two trading screens, while one would be more than enough.


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