Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2023
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Mienah Offline OP
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I completed all the tests in Shar's temple. I collected everything I needed to collect. To activate the elevator i put two gems into the thingy, just to see, that I need 3 of them to open the big and final door. What did I miss. Where did I go wrong. If I seriously wasted 1 gem on the first thing at the elevator, why does the game allow me to do that?? Can someone PLEASE help me, because I am so tired and can't seem to find any help.

Thanks in advance. <3

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Location: UK
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I’m not quite sure I’m understanding what you are describing, but …


IIRC there are enough gems to collect. One for each of the three Sharran trials, one from the shielded area where you enter (is that a gem that you collect once the shield is down? I don’t recall for sure), and one from somewhere around where you find Raphael’s enemy.

Have you done all of that stuff?


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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There should be enough, there's one for each trial but one of the trials is ruined. I forget what it was called, but from the entrance to the temple (heading towards the statue and the elevator) you need to go down the right-hand path which iirc requires a little jumping because it's partly ruined.

You may also be led towards the area by a displacer beast, which will end up in a room full of demons and some gnolls that will all attack you on sight (it's a tough fight unless you make ample use of area spells). On the lower level you'll find a horrible "bed" and there should be an adjoining ruined chamber with a spider corpse and the orb is just lying on the ground nearby (use alt/right trigger to see it easier).

If you find that fight too difficult, I believe it's possible to bypass the enemies with some jumping and stealth, maybe just send your rogue, but you'll probably want to use ample quick-saves as I can imagine it being really tricky.

I think this stage of the quest really ought to have quest markers or more direction to point you towards the remaining orbs; this is where in actual D&D your DM would be dropping increasingly pointed hints sending you towards the only path you didn't explore or the room you missed, or they'd just have the door open after only two orbs because you've spent enough time on it already.

Last edited by Haravikk; 20/08/23 11:41 AM.

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