I think some of these problems will be addressed in the upcoming "Big Patch 1" or "Big Patch 2".
I have a similar sentiment that there are a lot features that suggest Larian had good intentions by implementing them, but were not carried out to completion:
- forsake 5e Racial Ability Score for an objectively worse, incomplete/limited version of Tasha's flexible allocation system.
- Camp outfits and dyes are nice additions, but feel very limited. I understand a full transmog system would pose challengs of its won, but would be nice to have something like the "Show helmet" toggle for other item slots to allow mixing and matching with camp outfits, etc...
- Mask of the Shapeshifter was presented ( not sure if by Larian or 3rd party media) as a way to customise you character's appearance throughout the game. My first reaction when I saw that it only grants the Illusion spell was "they must've added Barbers to the city so they took the functionality away from the mask".
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- there are some outfit physics/collision clipping issues that were not present in EA patch 9 on Humanoid female body 1. This sensation that one element of the game went from a temporary state where it was working perfectly to a permanent state where there are visible imperfections (especially barbarian, paladin, fighter starting armor) does erode a bit of the game's sense of polish, especially since this is probably not in Larian's top 1000 priorities of issues and I don't expect to see a fix any time soon.
I had a similar experience with trading. It was a bit underwhelming to see that hoarding all items so that I could max out attitude of recurring traders was a waste of time because their attitude resets even in the same location. Hoping this is just an oversight and is on Larian's radar for a fix.