How many extra quests is there time to do when the Elder Brain is not fully controlled anymore and can break free at any time? Classic CRPG urgency vs side quests problem.
Yeah... I think it's the FAKEST problem of them all, in every damn RPG where it keeps getting mentioned.
I genuinely don't give a shit about being "pressed into REAL urgency" especially if the terms of said urgency aren't clarified enough and I need to be kept second-guessing on the deadline for every secondary event.
My ACTUAL problem with Act 3 so far is of a very different nature: I'm finding it very lacking in terms of variety.
I'm not fond at all of the idea that "I reached the city and now I'll spend most of my time here, between streets, shops and sewers".
I would have vastly preferred if the city itself was treated more like your central hub and you were offered the chance to visit several peripheral regions in the wilderness around the city for various subplots.