I sure can. In Mass Effect 3, whatever choice you made, you were treated to the EXACT same cutscene, with the literal only difference being a different colour effect on the relays. There was no dialogue with your companions, because you were gone. Nobody commented on what happened or what comes next for them (it was implied that they were marooned).
In BG3, there is dialogue with your companions. The choices you made throughout the change what they do next, and in some cases you can try to convince them otherwise.
Also the war score thing was much less fun than calling the allies you made, made even worse by the fact that the best war score results were originally unachievable for people who didn’t want to get involved in multiplayer death matches.
If you pick the evil ending in BG3 you get a 2 minute (or even shorter) cinematic that's the same for every playthrough and that it's it. If you choose the good ending you get the cinematic showing the city being saved which is also the same for every playthrough PLUS you get one or two lines from a select few companions. But this isn't really the saving grace you think it is. The flaw of ME3's ending wasn't that there's no slideshow or banter adding a bit of context to the state of the galaxy with your red/blue/green ending - after all, they added that to the game's extended cut on and the endings still sucked. The fundamental flaw was that with the way the Mass Effect series handled player choices people expected the culmination of that series to be a tapestry of those choices. But none of your actions leading up to the ending actually affect it. No matter what you did, you would end up in the same spot choosing A/B/C. With BG3 it's exactly the same. The issue with both games is that your prior choices come to nothing and get supplanted with a choice that's the same for everyone. I'd argue BG3's ending is even worse because they don't bother properly setting up the stakes for it until it's already there but that's a different issue.