Then let's agree to disagree. I was going to finish the game, but act 3 kept stuttering and bugging on me. So, I dropped it. As for the endings, I don't know how the game ends, but I read on the internet that the game just ends. There is no epilogue, no summary of what happened next, just rolling the credits.
You may not care about Ron Perlman telling what your actions did, but I and probably a few other people care. How you play the game is up to you, saving npcs, making choices is all part of the game. Them mattering is a core of RPG, without choice and consequence, the game wouldn’t be an RPG.
Your actions matter, I am not arguing that. But having the game end, often leaving many loose ends behind without an explanation is not ideal. Whether you are striving for Happy Ever After or not, the game should at least have something. Like meeting your companions one last time at the tawern and talking to them. There is nothing like this.
You don't care about that? Be my guest. I do though, which is why I made this post in the first place.
I would stop letting what you read on the internet stop you from doing something. The game has an ending, it's very obvious, but the companion endings are not great (imo). That said, if you were already frustrated with the game, then the ending section won't make you enjoy it, it's a bit of a slog if I'm being honest.