Originally Posted by Milkfred
I feel like it was the result of one or two things, maybe even both.

The first is that the long rest system is still so unreliable that it's difficult to tell when it's working as-intended. Certain events, such as Raphael's visit, were decoupled from it to ensure they happen by certain points in the story. It could be that Larian realized that between Daisy, the various ways of interacting with them, the various ways your companions could respond, the way it depended on using powers, etc. was just too much reactivity to put into a system that not only didn't function correctly put a player could conceivably play through up to the goblin camp without utilizing once. So, enter The Guardian: a bland, good guy character where there's no choice: powers are fine, feel free to use them. That gives Larian a lot more structure to build around, and a lot of reactivity they need to no longer account for.

That said, if Daisy was the Absolute and/or Orpheus, then this necessitates sweeping changes to the rest of the story. This could be why a lot of interactions with the Chosen were removed, because presumably having a link to their slaved Elder Brain would impact things there. The Mountain Pass is probably the biggest example of something that was outright cut, even though the game seems to put forward that the Underdark or the Pass should be exclusive to each other. Notably, Kithrak Voss still shows up in the state you'd expect him to be in if the datamined events happened -- injured and missing his dragon. Under the time pressure, Larian elected to cut with an excavator and not a scalpel.

The other possibility I think is that Larian simply decided that there was little point in focusing on content that wasn't a typical 'good guy' playthrough. They decided late in development that they wanted to shift the tone from moody and melancholic to epic heroism, and anything they couldn't retrofit was cut. You can see this in the change of even small things that were a sub-optimal outcome (stomping the Mind Flayer), to companions (Gale's magic hunger being drastically easier to fulfill), to choices no longer having downsides (Volo's eye surgery), and massive rewrites to eliminate moral ambiguity in questlines and plot points (Halsin killing Isobel, Nightsong being less upstanding, Gale making a deal with Raphael.) However, this makes the comments by Swen that there's so many paths that some people will never see all of it a pretty poor thing to say: there is very little strong reactivity in BG3, and the alternate paths are clearly signposted. If you're thorough in your good guy playthrough, you've seen everything but the obvious bad guy stuff. And the bad guy stuff is seemingly unfinished.

Wyll's rewrite is directly linked to the change in tone. He used to be a warning against accepting deals without knowing who or what was offering them, yet finding the powers he was granted to be very useful. This would not, at all, fit with the tone and feel of the Guardian, so, he had to get changed.

Very interesting write-up and ideas here. Yes, what you say does make a lot of sense in terms of how they chose to design it. To me though, it just seemed to make the plot:

(especially Act 3 beginning onwards, starting with the Gith attack on the prism), that much weaker, since it eventually just neuters the Chosen Three into a couple of Captain Planet ring holders (and pushovers) and the BBEG into a disembodied cosmic villain that felt unsatisfying. I just remember thinking about the plots of BG1 and 2, or a PST, the simplicity of the iron shortage into sparking a war to elevate Sarevok was such a relatively simple plot, but a good one, and a believable one in a D&D context, or Jon Irenicus having been cursed, along with his sister, trying to reattain his quest for divinity, simple plot, well executed. And here we have this sort of flip-floppy patchwork of plots with the Absolute, the Dead Three (that aren't even really important, unless you play Dark Urge and even then...) and some motherbrain thing...not straightforward, messy, inconsistent. I can just hope, at least for my own personal edification that they do the D:OS2 treatment again in a year for this game.

Last edited by zanos; 21/08/23 02:53 AM.