Originally Posted by Starshine
Ending slide shows have been a staple of the genre for literal decades, it's wild they don't have them. For what about BG4, the slide shows can be about the coming months not forever so that doesn;t exclude it.

The lack of slide shows/any explaination of your actions means, there is little motivation to reply. Not only is the content in the actual gameplay RND, and playing again we have no gaurentee that doing things different will see different content because what character interjects is random and you don't see all available dialogue, EVEN IN THE FINALE ENDING SCENE OF THE GAME YOU CAN RANDOMLY JUST NOT HEAR FROM HALF YOUR TEAM
but why bother doing a quest differently? the game will never acknowledge it or have any consequence? Go the extra mile to finish the hard ending of a quest to see what happens? what happens is literally nothing, slide show type endings are the easy way to solve that problem, BG3 didn't do any way hard or easy, so focusing on Devs please implement the easy way, is a good rallying call to solve the problem

The game already acknowledged most of the choices I made. I know what the tieflings are up to, because I met them again and talked to them about it. I know how grove is doing under new management because Halsin kept me updated, same with Thaniel and Oliver (I already saw the curse being lifted). I’ve met the ironhand gnomes again and got involved with their rivalry.

Slideshow endings are an easy way to tell you such things if the game has a more static world and you don’t see the consequences in the game itself. In this case, it would just be telling me what I already know, unless they added unintended consequences which would detract from the happy ending feel.

Likewise I know what my companions are planning next. I can try to convince some to change their mind. That wasn’t fantastic for all of them (Astarion could have done with a bit of respect), but it was mostly OK.