I'm so glad I'm not alone in this. The endings are abrupt and unfulfilling. I wish to know what happens to everyone we helped or doomed along the way: to Arabella, to Zevlor, to Moonmaiden, to Mayrina and Ethel, to this baffon Volothamp, even, and also to each and every potential companion we even barely spoke with! I wish to know what happens to the Druid Grove and Goblin Camp, to Shadow Cursed Lands and to the Sharrans in the temple, to the Githyanki people, for Orpheus sake! To the House of Hope! Jesus, the House of Hope!!
I wish to talk to the companions right after the final battle, by CLICKING on them, not by being forced into the dialogue! And I want to discuss plans for the future, to toast, to celebrate. I've invested so much time and energy into beating this game, and to see it has no closure... it's bad. It feels like an insult, like a pie with a lot of promise but little to no filling. I played to know what happens to them all. And for all the hours I played I got nothing. The city's saved, okay. A care not about the city, I'm not attached to it. I care about the characters and fractions. It's as if the ending of DA:O was talking about flippin' Denerim we saved instead if all the characters we've met. It would be a lesser game, a forgettable one. I always feel like returning to Dragon Age. I feel nothing even remotely similar towards BG3 because of it's rushed and overhyped endings.
If you build up tension, you have to release it at the end and give closure. There is a ton of tension and no closure in sight.
Last edited by ifrinov; 21/08/23 01:32 PM.