As the title says, I find damage spells very underwhelming. Take something like scorching ray. When I cast it, it consistently does around ten total damage, between misses and bad rolls, magic missile is about the same at 2-4 damage a hit.
Firebolt on the other hand once I get the second damage die does the same or better. Which means my cantrips are as good or better than my actual spell slots, this seems poory thought out.

2nd example AOE spells, last night I cast divine intervention and it literally did ten damage(against the optional dragon boss) in other words a one handed mace attack does more damage than a God waffle stomping my enemies, that needs a serious rework.
But this is a recurring theme, enemies have 20 in every stat and always save even against gale wearing 5 piece of DC increasing gear so they always take half damage and the rolls are usually crap to begin with. Even blight I have never seen do over 30 damage.
In other words cantrips are the only damage spells worth casting. You should use your slots for holds, buffs and slow spells things like that. Am I the only one who feels this way?