Originally Posted by Zentu
I am reposting here so the threads are consolidated.

The Paladin class is basically broke. The various Oaths have a generic description but no real guidance on in game options, so you end up being an Oath Breaker and seldom realize what you did wrong. I have an idea on how to fix this.

We get a warning if we are about to steal something from the game. How about a warning when an action or a dialog choice will break the chosen oath? If that is too complicated how about a little more resilience to our Oaths? Maybe you must do something that breaks the oath three or four times before you lose it.

On that note, get the crap rid of the "Oath Breaker" class. When a Paladin breaks his oath, he loses access to the "power" that gave him his special abilities. This does not transfer to another source; it just cuts him off. A Paladin that has fallen from grace is just a fighter. If people want the "evil" necromancy style Paladin there is an option, it was known as an Anti-Paladin. Even those could fall, doing too much good and they become, you guessed it a Fighter.

Finally please remove the option to buy your way back into your oath. If the righteousness of the oath could be bought, especially so cheaply, than it should not have the value and power it does. A BETTER method would be for a sub question that allows a fallen Paladin to redeem himself. He only gets one bite at that apple BTW, if he redeems himself and then breaks oath again he is forever after a fighter.

Paladins are one of the few classes that traditionally have real restrictions and consequences of actions. That was the balance of them being so powerful and something that made them a unique experience to play. The current watered down system just makes them a shadow of what they should be.

Seems like your issue is with 5E not BG3.

Last edited by LTC_Panders; 22/08/23 07:39 AM. Reason: Double quoted