People keep coming up with new and convolute ways to "make containers more useful", but frankly I would vastly prefer if we could just get a better inventory in general and less need to rely on sub-containers.
- better auto-sorting options that refresh in real-time
- better and more practical filters that don't need to be picked from a drop-down menu
- items destined to be wares being automatically flagged as such
- ideally even an unified inventory with the encumbrance being the sum of the entire party, rather than separate bags, in the same way both Pathfinder games and POE2 already "solved" this design challenge. It's not even clear what's the point of separate bags when everyone can share everything even in combat.
- ...and as a personal preference I'd prefer if each character had a series of quickslots for consumable and throwable accessible in combat, rather than being able to access the entire inventory (companions included) at any given time
P.S. before someone comes up with the "But multiplayer!" Rebuttal, let me stress that you could STILL have inventories being separated "by player" rather than "by character" (i.e. If I'm playing co-op controlling Tav, Shadowheart and Gale my inventory would be the sum of these three, while my co-op partner would have an inventory that is the sum of, say, Tav2, Lae'Zel and Astarion).
Last edited by Tuco; 22/08/23 04:25 AM.