Larian Banner: Baldur's Gate Patch 9
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Well for those that want to do it, theres mods available for this feature it seems, so theres not much point in requiring it to be a base feature in the game.

I would rather have full facial customization before anything else anyway, mods can't do that, they also only give more pre sets.

DumbleDorf #892495 05/09/23 09:51 PM
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Originally Posted by DumbleDorf
I would rather have full facial customization before anything else anyway, mods can't do that, they also only give more pre sets.

That would depend partly on what Larian come up with in terms 'full modding support'. Modded full facial customisation exists for other games.

This is the 10 year old Racemenu for Skyrim LE
https://www.nexusmods.com/skyrim/mods/29624?tab=images

There are other mods which add to that mod.

My main point was that there is no reason it cannot be a feature of the game as most other games have managed to do it for many years. My secondary point was that modders seem to be able to do it easily enough.

Last edited by Beechams; 05/09/23 09:56 PM.
DumbleDorf #892500 05/09/23 09:59 PM
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PlayStations aren't allowed game mods.

Beechams #892674 06/09/23 05:44 AM
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Originally Posted by Beechams
Originally Posted by DumbleDorf
I would rather have full facial customization before anything else anyway, mods can't do that, they also only give more pre sets.

That would depend partly on what Larian come up with in terms 'full modding support'. Modded full facial customisation exists for other games.

This is the 10 year old Racemenu for Skyrim LE
https://www.nexusmods.com/skyrim/mods/29624?tab=images

There are other mods which add to that mod.

My main point was that there is no reason it cannot be a feature of the game as most other games have managed to do it for many years. My secondary point was that modders seem to be able to do it easily enough.

You seem to not understand how mods work at all. They cannot add to the game something that does not exist in the first place. Racemenu was only possible because sliders existed in Skyrim from the beginning. And that's the problem with Larian and BG3. Their CC is outdated (seriously, Mass Effect ONE had better one, if not Oblivion) garbage that limits us in every way possible. You cannot simply fix it with a mod. It requires fundamental changes in the game's engine. In all other cases we will be limited with presets - even with mods.

You know, how many presets I've counted for male human from ALL mods available on Nexus for BG33 since the beginning 3 years ago? LESS than 10. And from those 6 or 8 I find only 1 acceptable for me. Still better than Larian which doesn't provide ANY acceptable human male faces. It's also funny because they've promised better animations because of the faces THEY chose to provide. Guess what, animations looks far better for that custom face I've downloaded.

Last edited by Faust-RSI; 06/09/23 05:45 AM.
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I don't want to pile on the fat bodies for CC discussion, since that is something, I'm totally impartial to. I wouldn't use it, but I had no problem with the option being there.

On the other hand, I find it strange that we don't encounter fat people in BG for example, not adventurers, but totally normal people. That would indeed add to the immersion, since someone, not doing physical work and like to eat and drink might get a bit plumb around the waist.


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Bit of a request and a bit semi-ranty I guess..

I'd want a more curvy body option for women and maybe a skinny one for men ( the default one for men is not skinny lol, it's still quite muscular/ athletic ).
People always act so weird about it tho if you ask for curvier bodies for women ( because for some reason it's the ONLY body type in existence viewed as sexual??? It's idiotic. )...
Same if you ask for more feminine attire people act like you're asking for literal Tera Online armor, which I've done before elsewhere and that's the reaction I got and funnily enough in Act 3 there actually is stuff that I asked for.
But I get so bored of like every woman in every game ever made nowadays being skinny with '' inoffensive '' curves, sorta like the typical Victoria Secret model body type still conventionally attractive but not much meat to them.
Like obviously the default body for women in this game is still conventionally attractive, and I'd argue it fits more into the typical beauty standards than more curvaceous bodies do.
But it's an '' inoffensive '' beauty standard where there's nothing '' overtly feminine sticking out '' for people to point and act weird about.

I am in favor of fat bodies too btw I just want more options in general and preferably sliders.
But imo when I imagine Sorcerers and other magic users I imagine mine as more curvaceous, while i imagine my Rogues and such more skinny etc.
And I mainly prefer to play as spellcasters.
And imo I am not super ultra into DnD so I dunno how physical magic is in the setting, but it's kinda weird too to see men who look like they spend more time at the gym and doing cardio while following a strict schedule for eating and sleeping than in the library for Wizards and such lol.

But yeah it feels like Larian defaulted to the two most inoffensive body types that we just see over and over again and that are kinda dull imo.
Skinny woman with no overt curves, muscular/ athletic guy and then insane steroid mountain bodybuilders.
Like I know the bodybuilder types were cheered on but they were the most predictable and generic additions imho.

ESPECIALLY when it comes to womens bodies they're a lot more varied even if we discount weight and level of athleticism but uh it feels like every woman in every game shares the '' same genetics '' I dunno how else to explain or how to put it.
Even Japanese games do it better and have more variety than Western games and that's saying something, I wouldn't say they're amazing at it either.

Last edited by Ginnung; 06/09/23 10:42 AM.
Ginnung #892784 06/09/23 10:51 AM
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ESO had (has? - haven't played in years) the best character builder in gaming. You could do skinny, obese, curvaceous, huge skin tone range, etc.

You wonder why gaming co.'s don't do a better job emulating the best features from games that came before

Faust-RSI #892791 06/09/23 11:00 AM
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Originally Posted by Faust-RSI
You seem to not understand how mods work at all. They cannot add to the game something that does not exist in the first place.
Is that so? Are you saying Thomas the Tank Engine was already in Skyrim?
https://www.nexusmods.com/skyrim/mods/48593/

Firearms?
https://www.nexusmods.com/skyrimspecialedition/mods/60183

It is you who doesn't seem to know how mods work. Many modders are software developers in their day job and write their own code, e.g. in Python for Skyrim. Have you ever seen the variety and standard of the BDSM mods on Lover's Lab for instance?
Lover's Lab is owned by a lady called Ashal who wrote a mod called SexLab Framework. This mod being a framework provides the mechanism for other modders to utilise for the purpose of sex animations. Nothing like this exists in the vanilla game.

There are animation mods created in animation software and imported into Skyrim; a skeleton (not the undead creature) built from the ground up to allow better animations. Dozens of new creatures with skeletons, meshes and textures all introduced into Skyrim.

And all the Skyrim LE mods have to work within the limits of a 32-bit engine.

Incidentally, despite having at least as many active members and allowing the posting of images and vids, LL is a much more reliable and responsive website/forum.

Vanilla Skyrim is 12 years old so can be excused for not having a crackerjack CC. BG3 has no excuse for having a below average CC.

Last edited by Beechams; 06/09/23 11:05 AM.
Beechams #892867 06/09/23 01:46 PM
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Originally Posted by Beechams
Is that so? Are you saying Thomas the Tank Engine was already in Skyrim?
https://www.nexusmods.com/skyrim/mods/48593/
Oh god, are you 12? Maybe even less. yes, Thomas is nothing that wasn't in Skyrim to begin with, just a skin and some effects (applied to what was a dragon).

Damn, you don't comprehend the basics? Yes, "firearms", i.e. PROJECTILES have always been in Skyrim.

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Many modders are software developers in their day job and write their own code, e.g. in Python for Skyrim. Have you ever seen the variety and standard of the BDSM mods on Lover's Lab for instance?
Lover's Lab is owned by a lady called Ashal who wrote a mod called SexLab Framework. This mod being a framework provides the mechanism for other modders to utilise for the purpose of sex animations. Nothing like this exists in the vanilla game.
Can you comprehend a difference between adding an animation, skin or effect and adding completely new mechanics? Well, of course you can't, obviously.

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There are animation mods created in animation software and imported into Skyrim; a skeleton (not the undead creature) built from the ground up to allow better animations. Dozens of new creatures with skeletons, meshes and textures all introduced into Skyrim.
Still no examples of anything that wouldn't be normal for Creation Engine. New skeleton? So what, it's just a different variation of the one already in the game. Adding a new skeleton is no different from adding another mesh or texture.





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BG3 has no excuse for having a below average CC.
The only true thing here.

Last edited by Faust-RSI; 06/09/23 01:48 PM.
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