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I'm well aware of Arcanum's option to toggle between real-time and turn-based. Real-time is too fast; turn-based is too slow.

Well, switch often!
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The "fatique" system is just ridiculous. The game, to me, is unplayable.

What's with the fatigue system??
Quest for Glory 1-5 had it, Daggerfall had it, Arcanum had it, Morrowind had it... It's more realistic than being able to swing the sword for an hour. Do you know how heavy a greatsword is? Imagine if you have to swing something which weight 4 kilogramms and swing fast and strong to inflict damage.

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And I don't mind Death. He's a nice fellow, once you get to know him...
You see, often I do not try to be a nice fellow and if I don't care about some people, I don't give a dead cow about what they think of me. You might think of me whatever you wish, I won't die.