The way "fatique" works in Morrowind (I haven't played Daggerfall, nor Quest for Glory; Arcanum we are presently discussing) is hardly the same as the way it works in Arcanum. Combat in Morrowind, though it can grow boring quickly if you limit yourself to melee, is far smoother than Arcanum's. If nothing else, my character doesn't drop unconscious between every two swings or so. Thanks to the pathetic NPC AI and inability to directly control your "followers", strategies are not possible.
Lier! You can control every movement of your NPCs. There are commands like "go", "attack" and such. Combat in Morrowind = Clicking. If you fall unconscious, it's because you're weak so better get some other weapon. Dagger for example.
Oh, and if you are talking about realism? Please. My character in Arcanum was initially wearing a bloody dress, and it didn't hinder her movement one bit. Shouldn't there be some sort of dexterity penalty? While at that, shouldn't my character need food and water? How can she walk miles and miles across the map without getting footsore? Damn, this game sucks! It isn't realistic! <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />
The game's more realistic than others while still being fun. In every game you can sleep with your armor on. If you sleep in armor, you couldn't move at all the next day. In arcanum at least the helmet has penality to perception and the gauntlets have augmented unarmed damage. If a game's too difficult for you, leave it. Arcanum was the only chanllenging game I played for a very long time.
Ah, well, guess you aren't the Death of Discworld. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
I am no one else but me.