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stranger
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OP
stranger
Joined: Aug 2023
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So, i just met Vlaakith. It was weird. I am playing as Karlach and usually i don't hsve Laezel in the group, but as i decided to go to the mountain pass, i put her into the group. Went to the creshe, was allowed entrance because i had her with me. We went straight to the hospital and i allowed her to get into the parasite remove thingy. THe thin got destroyed. Which makes sense to me as a player, i understand i cannot just get rid of it. Or at least i think i can't. So now she is super pissed, because she thought this was her thing? Lae'zel now wants to talk to the inquisitor because the doctor is a traitor???? Okay. So we move on and go to the captain, who immediately senses that we have the artifact, wants it, doesn't get it and get's murdered. Again, no one but the people in the room object to that, Lae'zel does not object to it or react to it. Okay. So we move on and now there is the inquisitor, who apparently knows everything about our troupe and wants, again the artefact. And this time, if we don't want to give it to him, we can persuade Lae'zel to follow our lead because the cure machine got broken??? I don't udnerstand. But okay, we kill him and his guards. And now Vlaakith shows up. And Vlaakith also wants me to deal with the artifact.
Now, i have no clue who is right about the artifact and i don't want to know. WHat i do know is, that sequence of actions makes no sense. Anything else would make more sense. Like, if Laezel goes there, cannot be cured, then goes to the bosses and gives the artifact over and then stuff happens, fine. Have her realize that the Gith can*t help her due to the artifact and decide to leave with the artifact, fine. Become hostile to you because you don't want to part with hit and she believes it is blocking her salvation, fine. Murdering the whole lot because you don't want to actually help the Gith and then feel compelled to help you still but then Vlaakith just forces you to go into the artifact? No! NOO! ALso, if Vlaakith comes down from the heavens there and talks to you while she is content to throw in a oneliner, not cool either. Basically, the encounter is designed for a player Lae'zel that has control over her group and has decided to go her route, if the player wants to help her while not wanting to help the gith faction, it makes absolutely no sense. And as the game literally kills you if you make the choice to mock the goddess, it could simply tell yout it is a stupid idea to go there not with the intention to cooperate with th Gith and that's that.
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member
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member
Joined: Apr 2021
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For some reason, everyone and their dog know you have the artifact, even if you never talk about it (the only one managing to miss it is the patrol on the bridge).
But Creche is a problem on its own: When should you go there? Both Creche and Dark Lands (before Moonrise Towers) warn you that any unfinished quests will be lost if you proceed. Should only some parts be done? Where do you stop?
The camp fight between Lae'zel and SH about the artifact that you get in Grymforge has to happen before you go to the Creche (judging by the text), yet, after the patrol where Lae'zel learns about the artifact belonging to Githyanki. So, the order should be Patrol-Grymforge. However, it is not logical not to follow the lead to the Creche right after Gith patrol - we still need the cure and know from the start this is the way. Why go to Grymforge? And once you are in the Grymforge, you simply go through the gates to get to the Moonrise Towers. Why go to the Creche at this point?
So frustrating...
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old hand
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old hand
Joined: Nov 2020
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The fight happened long before I got to Grymforge in my game. It must be tied to something else.
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member
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member
Joined: Oct 2020
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The creche appears to be the victim of a severe rewrite. There doesn't appear to be any explanation as to how the Gith know you have the artifact, nor why the option to hand it over to them is in any way sensible for the player unless they're meta-gaming. Handing it over to the Gith is a great sequence, but it feels like a bigger part of something that no longer exists.
What we know is that originally the Mountain Pass was a bigger area, one that involved a big conflict between Orin and her forces and the Gith. Kithrak Voss would show up and get injured and his dragon tadpoled. Voss still shows up afterward with inexplicable injuries and no dragon. So, it's possible that in this version of the storyline, the Gith would've learned that you have the artifact (perhaps it would protect you from something) and then demand you hand it over, leading to everything with Vlaakith and going into the prism and so on.
But as it is, it just feels like something is missing.
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veteran
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veteran
Joined: Aug 2020
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In my playthrough the gith at the creche didn't know I had the artefact until I showed the kithrak there, so I'm not sure what you guys are experiencing.
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stranger
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OP
stranger
Joined: Aug 2023
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I feel like the game suffers from not knowing if you are an origin character or not. The creshe encounter might make sense if you play as Lae'zel. You are determined to get healed, you are frustrated it's not possible, you want to find answers and stubborn naive enough to go through with confronting the whole creche, you think it's their fault. And in the end you are rewarded with a quest from your goddess, cool. If Lae'zel is just a part of your team, everything after the failed cure is just red flags dressed in red flags. The player must be meta gaming to allow any of that to happen. Like, Sadowheart is just walking with us into the creche, hearing everyxwhere that her artifact is searched and gives no discussion either? It feels super forced, oh you stumbled into a situation where a goddess forces you to do something for her you might not want to do. You murdered your way through this thing because you didn't want to really cooperate, but now, goddess, TAKE THE HINT!!! Or else.
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member
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member
Joined: Apr 2021
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The fight happened long before I got to Grymforge in my game. It must be tied to something else. Was it before or after the patrol? Logically, Lae'zel is supposed to learn that the thing SH is carrying belongs to Githyanki and demands its return. So, has to be past patrol? Maybe I am not resting enough, I don't know. My main problem is that you are supposed to play Creche in one piece, yet, it does not fit anywhere on the timeline. I am trying to piece together the logical order of events and can not do it. Something is always falling off.
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old hand
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old hand
Joined: Nov 2020
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Was it before or after the patrol? After the patrol, if I recall correctly. I tend to do that earlier rather than later.
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apprentice
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apprentice
Joined: Aug 2023
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My critics here you cant possibly know on your own entering the artifact doesnt mean confronting the dream person and killing them. And at that point you believe them more than you believe the barbaric alien tribe who wanna take from you the only thing which protects you from transformation. I refused to even enter the artifact. And afaik its the only way to save laezel. I didnt enjoy I had to kill her. It feels she had to realize something so obvious - her kin arent gonna save her or us. If she is that stupid - fine, but why punish us so harsly?
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apprentice
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apprentice
Joined: Aug 2022
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The fight happened long before I got to Grymforge in my game. It must be tied to something else. Was it before or after the patrol? Logically, Lae'zel is supposed to learn that the thing SH is carrying belongs to Githyanki and demands its return. So, has to be past patrol? Maybe I am not resting enough, I don't know. My main problem is that you are supposed to play Creche in one piece, yet, it does not fit anywhere on the timeline. I am trying to piece together the logical order of events and can not do it. Something is always falling off. In my second playthrough with Durge I avoided the patrol and went straight to the Underdark. The fight happened on the first night I slept there, before Grymforge. The patrol doesn’t seem to be the trigger, I think the goblin camp is.
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member
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member
Joined: Apr 2021
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Ah! Maybe this is the way. Very optional Aunty Ethel, then goblins, the Underdark and finally the Creche.
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veteran
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veteran
Joined: Jun 2022
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i did the underdark, ethel, patrol, the goblins and then the forge ... no one knew what i carried and Lae'zel is still happy to be in my party
the creche seams to boil down to 'follow protocol' or don't with Lae'zel which makes good story telling imo
Luke Skywalker: I don't, I don't believe it. Yoda: That is why you failed.
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apprentice
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apprentice
Joined: Aug 2023
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If you had laezel and shadowheart when crossing into the goblin camp I think laezel notices the markings on the arefact I think ? but the confrontation triggers eventually even if you don't
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veteran
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veteran
Joined: Mar 2020
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Couple things: Doctor isn’t the traitor, Voss is. Laez line is confusing though. I think the idea is that the device was sabotaged to save you, but it also could be tadpole defending itself - I don’t know, it’s a bit of the mess. Either way Laez still believes in Gith so her priority is to report to captain things she discovered.
I reported the conversation with the captain for the very same reason. From what I understand, she sees your party as mercs she hired to help in looking for the artefact - you can admit you have it, or that you are still looking for it. However, once the traitor option appears, the game treats it as if you admitted to having the artifact.
The crčche has a very particular way of story progression, and it doesn’t seem to work well with variables.
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veteran
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veteran
Joined: Oct 2020
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I think the device is working as intended, its our tadpole which destroys it
Lae’zel’s accusation after it fails comes across as a little deluded, but considering she’ll still praise Vlaakith even after her execution is ordered out of the prism, being deluded seems par for the course.
It is a little frustrating that you seem to be railroaded into a confrontation with the captain and I’m not sure what our justification for accusing the doctor, or Voss for that matter is, save a vague insight check at the bridge.
I suppose we want to learn more about the prism but still.
There’s probably much more for a Gith player, my first run, I did the creche disguised as a Gith but decided to drop the act because of some odd things happened with the inquisitor and Vlaakith. just want to add I was disappointed nothing came of the Gith egg I rescued. I was really looking forward to my halfling playing momma Gith to a podling. I imagine itd be like Worfs parents
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enthusiast
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enthusiast
Joined: Dec 2020
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I was unclear if the machine was supposed to kill infected gith, as if so why the whole science of the tadpole doctor? or big machine, when a take this potion it clenses poison would be easier to maintain?
As for the gith egg, I only stole it because you end up killing EVERYONE in the creche so I was like, dude im not leaving the egg alone. Also its sort of implied the gith are about to destroy it for being a weak egg. And then O is all, you stole an egg you villain and I didn't get any line to say, would you rather I left it to die?
Minthara is the best character and she NEEDS to be recruitable if you side with the grove! Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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veteran
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veteran
Joined: Oct 2020
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If you pass a challenging arcana roll you learn the Zaithisk extracts your memories while destroying you. Preserving whatever useful knowledge you might have in the astral plane. You can actually tell Lae’zel this when she accuses rhe doctor to little avail.
As for why you want to study the tadpoles and ceremorphosis , seems like a good thing to do of your mortal enemy
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enthusiast
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enthusiast
Joined: Dec 2020
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If you pass a challenging arcana roll you learn the Zaithisk extracts your memories while destroying you. Preserving whatever useful knowledge you might have in the astral plane. You can actually tell Lae’zel this when she accuses rhe doctor to little avail.
As for why you want to study the tadpoles and ceremorphosis , seems like a good thing to do of your mortal enemy Nice, it seemed like it was all a front so seemed over the top for that. I failed that roll I guess?
Minthara is the best character and she NEEDS to be recruitable if you side with the grove! Also- I support the important thread in the suggestions: Let everyone in the Party Speak
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old hand
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old hand
Joined: Jul 2023
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There is a dialogue with either the Guardian or the meeting with Voss where you are told that the 'Ascended' are used to fuel Vlaakith's power.
I agree that the entire scene is mess. On one of the earlier points: there is a scene long before the creche where Lae'zel sees the artefact and recognises the markings as githyanki. Might be the scene where the artefact saves you from the oppressive/dominating presence with the image of the three. I opened a thread about the creche nonsense https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=886526#Post886526
Last edited by Beechams; 26/08/23 03:05 PM.
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old hand
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old hand
Joined: Jul 2023
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If you pass a challenging arcana roll you learn the Zaithisk extracts your memories while destroying you. Preserving whatever useful knowledge you might have in the astral plane. You can actually tell Lae’zel this when she accuses rhe doctor to little avail.
As for why you want to study the tadpoles and ceremorphosis , seems like a good thing to do of your mortal enemy Nice, it seemed like it was all a front so seemed over the top for that. I failed that roll I guess? There's three rolls while you are in the chair - DC20 for Tav; DC30 for Lae'zel so it is quite easy to fail them.
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