I'm sure there are hundreds of these suggestion threads. Maybe someone at Larian is keeping a Tally?

I spend crazy amounts of time organizing, sorting and finding loot. The system seems to be designed for multiplayer. Maybe it wouldn't be so bad if 4 actual people were managing their own inventories, but playing single player... it feels like I'm that one roommate who is the only one who cleans anything. During launch week 1225 years were spent playing BG3, but I suspect about 1200 years of that was spent managing inventories.

These suggestions were born from that frustration and most should not be surprising.

- Below the Avatar and above the inventory, the game needs predefined filter tabs and sorting options similar to the trade screen. Maybe put the tabs below the avatars and use small icons so that you can fit a decent number of tabs in there. Any screen that shows both the avatar and the inventory should have this IMO.
- Same for the Barter screen, except I would like to also be able to drag my items from the stuff I own or just purchased onto the NPC.
- One of the tab icons should be a Wares/Junk icon and items marked to appear in that tab should only appear in that tab. (Even if you have an ALL tab, wares shouldn't appear there and clutter up the inventory)
- Rather than having an icon hover on every ware item, wares will simply appear in that tab I said. No need for an icon.
- Certain items should automatically go to the wares/junk tab without even having to think mark them. Junk should be the default assumption for things like... cups,pans,spoons and forks. If the only thing you can do with something is throw it... it is a good candidate. We should be able to unmark junk.
- The camp container box shouldn't be just another container. It should open a party/inventory management UI.

Example: When I hit tab, I see all party members and their inventories. Why not have a 5th party member that looks like a Trunk and has no inventory limit. Now I can drag and drop things directly from the trunk to party member inventories or slots and see what it looks like on them. If each avatar had the filter tabs between the avatar and the inventory I suggest above, one could use those same tabs to filter what they see within the trunk. Bonus points if hitting TAB just opens up this new UI . Then I don't have to find the camp supply trunk in whatever camp I happen to spawn in.

- I don't know if the game has bags of holding yet, but if so... instead of making it yet another container, have it simply increase the carry capacity of the NPC holding the item by some amount (100/200/400 lbs?). That way users can avoid using containers and make use of the filters and tabs without having to drill into lots of containers to find things. I misplaced one of the divinity posters I found in game and literally spent 45 minutes searching all the inventories and containers trying to figure out what I did with it. Never did find it...

- I want to be able to review all inventories without having to switch out party members. When I have 1 person selected and hit "I" to go to inventory, the inventory that appears should be a combined inventory with all items from all party members (Not just the ones currently traveling with you). If what appeared could somehow also include the camp supply trunk, it might even eliminate the need for the party Management UI I mentioned. Then I could just have everyone send everything they aren't actively using to "Camp".

Overall, the game has been great, but little overlooked things like this make it feel unpolished and rushed. Fortunately, things can always be improved and finished.

If larian doesn't do the things I mention above, I'm hoping some modder does.