Rishindar's Folding Acceleration Fist worn weapon (Unarmed Strike) Warp Hand: The unreachable creature targeted by your Unarmed Strike is teleported next to you before. Quickened Limb: Your Unarmed Strike grants you the Hastened and Blurred conditions for 1 turn.
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Yrlakka's Meteor Shower Fist worn weapon (Unarmed Strike) Meteor Fist: Using Unarmed Strike as a Bonus Action generates a number of Free Unarmed Strike equal to half the number of turns. Blowing Palm: Your Unarmed Strike blasts its damage to enemies within 3m of the impact.
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Gish'ra's Quantum Meditation Cloak Quantum Strike: Unarmed Strike entangles your maximum hit points with the hit points of your enemy. The less it has, the more you have. Monastic Devotion: You gain a bonus to any roll equal to half of your spendable Ki points.
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Ilmater's Eternal Endurance Ring Metaphasic Hardening: While your Ki is at its maximum, you cumulate the AC of your both Unarmored Defenses. Everlasting Completion: Wholeness of Body lasts until Long Rest, but no longer restores Ki nor Hit points.
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Explainer
Inspiration: Jojo's Bizarre Adventure (The Hand), Saint Seiya (Meteor Fist), Star Trek (Metaphasic Shield). Builds: Barbarian 1 / Monk 6 / Rogue 3 / Fighter 2, or Barbarian 1 / Monk 11, or Monk 12.
Warp Hand: Unarmed Strike can target distant creatures. It teleports the creature to the caster then applies the hit. If the creature cannot be teleported (Elder brain), it teleports the caster to the creature (the closest possible) then possibly applies the hit if the creature is within reach. If initially the creature is within reach, no teleport is performed. The caster does not need to see the target, an astral sense is used. Range: 18m.
Quickened Limb: While you use Unarmed Strike, Blur + Haste for 1 turn without lethargy or concentration.
Meteor Fist: Forever increasing number of Free Unarmed Strikes, like Seiya's Pegasus Ryu Sei Ken. Turn 1: Floor(1/2) = 0 FUS. Turn 2: 2/2 = 1 FUS. Turn 3: Floor(3/2) = 1 FUS. Turn 4: 2/2 = 2 FUS.
Blowing Palm: Small AoE for Unarmed Strike.
Quantum Strike: Only works on creatures. Every missing hit point on your targets increases your maximum hit points, which reduces your Life Percentage, which triggers Helmet of Grit. Ex: You: 10/10 HP. Foe A: -3HP, Foe B: -7 HP. Your max HP +=10 = 20. You: 10/20 HP = 50% max HP = Grit. You can heal over your regular hit points, but it is not in your best interest if you want maximize damage.
Monastic Devotion: Monk 6 = 6 spendable Ki points = +3 to Initiative / Attack / Damage / Save / Check ...
Metaphasic Hardening: While not spending Ki, gain both Barbarian + Monk Unarmored Defenses. 20 Base AC + Dexterity / Constitution / Wisdom modifiers.
Everlasting Completion: Perma Bonus Action.
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Inspiration
Jojo's Bizarre Adventure: The Hand
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A Stand that erases space and teleports objects.
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The space elimination and this curious property of filling in erased space gives the normally short-ranged Stand substantial ranged capabilities, as it can simply remove the space between itself and a target to bring them closer, or have Okuyasu come to them. Okuyasu likes to refer to this technique as "teleportation".
According to Leo Aiolia, the move unleashes about 100 punches per second
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The more powerful the intensity at which Seiya burns his cosmo, the more numerous and faster the barrage becomes, making it so it is at the end impossible for the receiving foe to block all the attacks and is ultimately catapulted by the barrage of fists.
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all tried to block the technique and while initially successful, they ended up at the receiving end of his blast
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his enemies are eventually overwhelmed by the drastic increase in momentum
the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight.