Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Nov 2020
U
enthusiast
OP Offline
enthusiast
U
Joined: Nov 2020
Spoilers, if you tell her to leave the camp... she dies anyway...

Thats stupid, you have a backup character in the event that Alfira is dead... so have that be the person who dies. (you can still use the front half of the conversation with Alfira, where you kick her out of hte camp... this would be like "you kill a random stranger in the night" sort of thing)

Dont do something stupid like having Alfira die regardless if you tell her to run...

You had a backup, actually use it. Dont punish a player by saying "she dies anyway"

get real here, you have all the tools and content to make this work, without it being to stressfully railroady.

Last edited by The Red Queen; 22/08/23 08:34 PM. Reason: Added spoiler tags
Joined: Oct 2021
veteran
Offline
veteran
Joined: Oct 2021
I actually liked it. I thought it was powerful,
and (at least for me) it needed to be someone like Alfira. To make me feel it more. A nobody is a nobody, but Alfira was someone I met. I had an opportunity to see her brightness and longing to create. To be responsible for that death, even albeit uncontrollably, it left me with enough emotion to get in character.

I wouldn't want it done any other way.

Last edited by The Red Queen; 22/08/23 08:35 PM. Reason: Added spoiler tags
Joined: Feb 2022
Location: UK
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Feb 2022
Location: UK
Remember spoiler tags, folks. Post previews show up in Active Threads feeds even if people don’t click into the thread, so just saying there are spoilers in the thread title isn’t enough.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Joined: Aug 2023
stranger
Offline
stranger
Joined: Aug 2023
So there is another outcome that even has voice lines associated with it, but its a bit convoluted:



We are going to leverage some hired goons to not lose reputation with Alfira. We will also use the knowledge that helping Alfira is what triggers the sequence on the next long rest.

  • Help Alfira with her song.
  • Immediately return to camp.
  • make room in your party for 2 hirelings, and hire them (i went with monk and barb, but really you just want bursty damage).
  • Split your party. You should have your hirelings standing next to Alfira while your main characters are far away from town / at the camp.
  • Turn on passive "Knock out" only mode.
  • have your goons beat the hell out of Alfira quickly until she's taking a nap - ideally faster than the law notices what's going on.
  • Go back to your main party and dismiss the two goons who did your dirty work.
  • Long rest.
  • allow the stand-in npc that shows up to stay (this is the defualt "Alfira isn't available but the show must go on" NPC).
  • Have another character kill Durge.
  • While Durge is dead, end the night.


Killing Durge in this sequence is optional, but does a few things:
  • Ensures you aren't the reason that any visitor dies.
  • No post-killing hiding or confronting the party dialogue.
  • Bypasses a bug where Scratch becomes hostile mid-cutscene.
  • You might miss out on the cloak at this point.
  • The butler will have something to say about you not killing anyone.


You can still get the reward cloak if you don't kill Durge and allow this murder, but if you go that route I recommend delaying the recruitment of Scratch until after this sequence (he's bugged and becomes hostile).

Return to Alfira and she's back to working on her song and appears in the future everywhere she normally would. Because she was knocked out by 2 random goons instead of you, she's not mad at you and your reputation is undamaged.

Note: You can probably bypass the hireling shenanigans if you don't care about the short-term reputation loss. Alfira forgets about it in the next act, so it is just a short-term act 1 reputation loss.


Last edited by The Frosthaven; 23/08/23 06:00 PM.

Justice For Karlach.
Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
Originally Posted by The Frosthaven
So there is another outcome that even has voice lines associated with it, but its a bit convoluted:



We are going to leverage some hired goons to not lose reputation with Alfira. We will also use the knowledge that helping Alfira is what triggers the sequence on the next long rest.

  • Help Alfira with her song.
  • Immediately return to camp.
  • make room in your party for 2 hirelings, and hire them (i went with monk and barb, but really you just want bursty damage).
  • Split your party. You should have your hirelings standing next to Alfira while your main characters are far away from town / at the camp.
  • Turn on passive "Knock out" only mode.
  • have your goons beat the hell out of Alfira quickly until she's taking a nap - ideally faster than the law notices what's going on.
  • Go back to your main party and dismiss the two goons who did your dirty work.
  • Long rest.
  • allow the stand-in npc that shows up to stay.
  • Have another character kill Durge.
  • While Durge is dead, end the night.


Killing Durge in this sequence does a few things:
  • Ensures you aren't the reason that the visitor dies
  • No post-killing hiding or confronting the party dialogue
  • Bypasses a bug where Scratch becomes hostile mid-cutscene.
  • You might miss out on the cloak at this point.


When the butler arrives, he will talk about how this wasn't the way it was supposed to go.

You can still get the reward cloak if you don't kill Durge and allow this murder, but if you go that route I recommend delaying the recruitment of Scratch until after this sequence (he's bugged and becomes hostile).

Return to Alfira and she's back to working on her song and appears in the future everywhere she normally would. Because she was knocked out by 2 random goons instead of you, she's not mad at you and your reputation is undamaged.

Using any variation of disguise self should have the same effect a hirelings but without all the extra unnecessary steps and losing the gold. And you might as well let the Dark Urge do the deed with to the replacement to get the cloak because really there's no reason not to.

Joined: Aug 2023
stranger
Offline
stranger
Joined: Aug 2023
Originally Posted by Darth_Trethon
snip...

Good catch on the disguise if that works for preventing reputation loss and you have it. Hadn't considered it when I was mucking about.

Last edited by The Frosthaven; 23/08/23 01:41 AM.

Justice For Karlach.
Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
Originally Posted by The Frosthaven
Originally Posted by Darth_Trethon
snip...

Good catch on the disguise if that works. Hadn't considered it when I was mucking about.
I haven't tested it on this particular scenario but it should work...generally speaking regardless of origin or anything else when you kill NPCs in BG3 you can't use speak with the dead on them because they refuse to talk to their killers but if you disguise self before killing them they'll talk to you because they don't know it was you who killed them.

Joined: Aug 2019
stranger
Offline
stranger
Joined: Aug 2019
Do people really care that much about Alfira? I actually like that scene because

it saves me the trouble of having to murder her in the tiefling camp myself to spare the world from her screeching.
Not a huge fan of Isobel, either. Those 2 die no matter which char I play and the fact that DU gets rewarded for it makes it that much better.

Joined: Jun 2022
veteran
Offline
veteran
Joined: Jun 2022
I share the same feelings, to me the entire scene felt like punishment for playing Dark Urge due to complete lack of roleplaying choice.

I sent feedback to Larian directly about the way they've designed this scene and hope they introduce the two other outcomes in a legitimate roleplay manner, because locking them behind metagaming is just pure bull****.

What makes me angry about the scene is that they have 3 different outcomes for it. All fully planned out, voice acted and written that go well beyond the camp scene itself, yet they've locked them both behind metagaming and taken away the player's choice in roleplaying the scene entirely. Made me delete my Dark Urge playthrough initially, but then I started a new one 30 hours later and just metagamed this crap scene. Then I got even more furious when I saw just how much more there is to the scene through the metagamed outcomes.

An example;
[Linked Image from i.imgur.com]

What I suggested in my feedback is;
  • Alfira should only come to the camp if the player previously met her and helped her
  • If they haven't, Quil then arrives at the camp instead
  • If the player decides to make them leave, they have to pass a hard check against the urge to do so or they die


This way the player would not have to metagame to actually have some roleplaying choices for this scene and would be able to explore Dark Urge's story properly.

Joined: Oct 2020
Location: Ukraine
old hand
Offline
old hand
Joined: Oct 2020
Location: Ukraine
I am very happy if the game provides feedback on attempts to save Alfira, and perhaps some kind of Easter eggs, if the player knows in advance how further events will develop and acts unusually.



Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback
Joined: May 2022
M
member
Offline
member
M
Joined: May 2022
Don't really agree. The game shouldn't actively encourage metagaming.

Last edited by MarcAbaddon; 23/08/23 09:11 AM.
Joined: Jul 2023
member
Offline
member
Joined: Jul 2023
Originally Posted by JandK
I actually liked it. I thought it was powerful,
and (at least for me) it needed to be someone like Alfira. To make me feel it more. A nobody is a nobody, but Alfira was someone I met. I had an opportunity to see her brightness and longing to create. To be responsible for that death, even albeit uncontrollably, it left me with enough emotion to get in character.

I wouldn't want it done any other way.
Agreed. But they could improve our companion's reaction a bit. These guys are way more trusting than I'd be in that situation lol

Joined: Jun 2022
veteran
Offline
veteran
Joined: Jun 2022
Originally Posted by OneManArmy
I am very happy if the game provides feedback on attempts to save Alfira, and perhaps some kind of Easter eggs, if the player knows in advance how further events will develop and acts unusually.

Naturally having ways to creatively approach a situation and solve it differently than expected is always highly appreciated and wonderful, as it gives the feeling that developers care about the little details and makes the game so much better. BUT... it has to feel natural and the player has to have a chance to accidentally discover it or access it through legitimate means through the natural flow of the gameplay.

Unfortunately that is not the case here because it is impossible for the player to legitimately ever experience this scene's 2 out of 3 outcomes, as they are locked behind some extremely unnatural behavior, metagaming and even worse savescumming.

In the end only those who play murderhobos would have the slight possiblity of experiencing Quil at the camp, assuming they decide to murder Alfira for whatever reason before she's supposed to arrive at the camp. But with absolute certainty I can guarantee that no player in the world will ever legitimately experience outcome #3 in which nobody dies at the camp because that involves intentionally killing the player character inside of the camp between Alfira's arrival and resting.

Last edited by The Red Queen; 23/08/23 10:48 AM.
Joined: Feb 2022
Location: UK
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Feb 2022
Location: UK
I say again ...

Originally Posted by The Red Queen
Remember spoiler tags, folks. Post previews show up in Active Threads feeds even if people don’t click into the thread, so just saying there are spoilers in the thread title isn’t enough.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Joined: Oct 2020
Location: Ukraine
old hand
Offline
old hand
Joined: Oct 2020
Location: Ukraine
Originally Posted by MarcAbaddon
Don't really agree. The game shouldn't actively encourage metagaming.

This is not an encouragement of metagaming, but a reaction to it. It should be, because many players will want to see "what if ..." and should see something. It will definitely be, given the replay value of the game.

The reaction can be in the form of secret content, Easter eggs, punishment, breaking the fourth wall, whatever.



Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback
Joined: Aug 2023
stranger
Offline
stranger
Joined: Aug 2023
Originally Posted by OneManArmy
Originally Posted by MarcAbaddon
Don't really agree. The game shouldn't actively encourage metagaming.

This is not an encouragement of metagaming, but a reaction to it. It should be, because many players will want to see "what if ..." and should see something. It will definitely be, given the replay value of the game.

The reaction can be in the form of secret content, Easter eggs, punishment, breaking the fourth wall, whatever.

This is how I took it, too. I think the original set of events is the intended course that sets the tone of your character - considering what you get out of it. Personally I think it is a great and important scene.

On the other hand, it was really nice to have an acknowledgement of what I was trying to do in the end. Larian has always put a focus on finding ways that players might break their games, and then instead of "fixing" them they add an acknowledgement that echo "We're going to allow this, but we know what you did. Here's a small reward for finding this.". Their previous titles are full of acknowledging unintended outcomes - It is a feature of their work I find really valuable.

I don't really agree with the pushback on this pivotal plot moment, though.

  • Astarion is a vampire. No matter what you choose in the game this is an immutable fact that your party has no choice but to contend with.
  • Durge is *you know*. No matter what you choose in the game this is an immutable fact that your party has no choice but to contend with.
  • Gale is *you know*, and blah blah blah


You are given a lot of leeway with how you approach things, but origin characters have always had set in stone traits that you can't budge. Durge is NOT Tav+, it's an origin story that comes with its own beautifully dysfunctional baggage - just like the rest of the cast.

Last edited by The Frosthaven; 23/08/23 06:18 PM.

Justice For Karlach.

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5