Originally Posted by Starshine
The game succeeds as having more depth, reactivity, choice, voicing and graphics than any game in years.
It's not as wide as PoE2, but every inch of it has more in it, doesnt have the tactics of solastra but thats all solastra had and it has close enough, and et etc
Is it perfect no, but just, you can't say it hasn't done what it set out to and been better received than any CRPG in decades?
I'm just providing feedback. Never said it's a bad game.

But PoE was trying to be 1 thing. Solasta was trying to do 1 thing. BG3 is trying to do everything at once, and I wonder what Larian sacrificed to accomplish such a task. I think Milkfred and Leucrotta make great points that because of the sheer scope of "types" of game BG3 is trying to be, it ends up cutting off a lot of depth to things actually mattering beyond a handful of voicelines and cinematics recognizing you did something marginally different. It would be nice if some decisions had massive ripple effects throughout the game, rather than bringing the player back to the "main timeline" if you will. Or if the game sat the player down and said, "These are our characters. You will learn about them. You will recruit them. You will investigate their lives and minds. And they will have in-depth interactions with you," rather than, "Hey, you can kill them and you'll miss out on a few cutscenes, but otherwise, no big deal."


Remember the human (This is a forum for a video game):