I'm just providing feedback. Never said it's a bad game.
But PoE was trying to be 1 thing. Solasta was trying to do 1 thing. BG3 is trying to do everything at once, and I wonder what Larian sacrificed to accomplish such a task. I think Milkfred and Leucrotta make great points that because of the sheer scope of "types" of game BG3 is trying to be, it ends up cutting off a lot of depth to things actually mattering beyond a handful of voicelines and cinematics recognizing you did something marginally different. It would be nice if some decisions had massive ripple effects throughout the game, rather than bringing the player back to the "main timeline" if you will. Or if the game sat the player down and said, "These are our characters. You will learn about them. You will recruit them. You will investigate their lives and minds. And they will have in-depth interactions with you," rather than, "Hey, you can kill them and you'll miss out on a few cutscenes, but otherwise, no big deal."
Basically, yes. I have my issues with Pillars 1 and 2 but they have a distinct vision. It's funny to me that Josh Sawyer got mixed up in the stuff on Twitter because BG3 ended up similar to a lot of Obsidian's games -- reach exceeding grasp, heaps of cut content, a third act filled with bugs and combat sequences you're beginning to tire of, etc.
Based on what I saw in EA, and based on what people like Swen had been saying, I anticipated things like not partying up with Gale maybe being an enticing option if it was difficult to give him his magic items and he makes a deal with Raphael and, gee, he sure is keen on embracing these tadpole abilities, isn't he? What would happen if I'd never wrapped myself up with this dubious wizard?
I feel a bit flaw Larian has from the opening of BG3 on the beach is that there's almost a desire to put player choice and flexibility above even establishing a groundwork of narrative structure to build around. Even DOS2 had you meeting everyone aboard the ship and establishing the key parts of the narrative. Meanwhile, I can see heaps of conversations around the Internet of people not really getting key beats of BG3 established, or getting realized too late, because so much of it is tied to long resting (when the game basically says, hey, no time to waste or you'll turn into a monster.)