Originally Posted by Leucrotta
But nowhere is it more obvious than if you decide to play an evil character in this game, particularly a custom, non-Dark Urge one. As you can read about on a lot of threads here and on the subreddit, many major 'evil' decisions just sorta dead-end with no follow up and you just sorta end up like that meme of confused Travolta from Pulp fiction.

There's no doubt that the multiplayer element made the singleplayer experience worse off with the weird real time world/turn-based bubble.

The overarching plot of the game though is probably where this approach hurt the most. The plot is just going in way too many directions at once and the evidence of huge rewrites even late into development is everywhere. Any one of the major elements would have been enough to carry a game, but it shouldered way too much for its own good-just consider some of the elements

So much this. The plot is literally imploding upon itself due to so many re-writes and changes, and these really come to the fore at the very end of Act 2 into Act 3. The two villains you meet in Act 3 are extremely hollow after what you experience in Act 2, a shadow of what they could have been. The dream visitor felt very flat to me and it culminates in so many plot inconsistencies by the end that I was just shaking my head at the game forcing me or a party member or someone else to do something you have been trying to avoid the entire game if you go against the visitor, not to mention that it turned the Chosen Three into nothing more than empty lip service to the old games, the final two amounted to nothing but a couple of pushovers with minimal dialogue, interaction, and events.

But yeah, you nailed it, big time.