I share the same feelings, to me the entire scene felt like punishment for playing Dark Urge due to complete lack of roleplaying choice.
I sent feedback to Larian directly about the way they've designed this scene and hope they introduce the two other outcomes in a legitimate roleplay manner, because locking them behind metagaming is just pure bull****.
What makes me angry about the scene is that they have 3 different outcomes for it. All fully planned out, voice acted and written that go well beyond the camp scene itself, yet they've locked them both behind metagaming and taken away the player's choice in roleplaying the scene entirely. Made me delete my Dark Urge playthrough initially, but then I started a new one 30 hours later and just metagamed this crap scene. Then I got even more furious when I saw just how much more there is to the scene through the metagamed outcomes.
An example;
What I suggested in my feedback is;
- Alfira should only come to the camp if the player previously met her and helped her
- If they haven't, Quil then arrives at the camp instead
- If the player decides to make them leave, they have to pass a hard check against the urge to do so or they die
This way the player would not have to metagame to actually have some roleplaying choices for this scene and would be able to explore Dark Urge's story properly.