There are plenty of tooltips in the game which are lacking accurate info or are simply misleading, therefore could be better to avoid confusion. For example;

  • Pickpocketing is the only feature in the game which instead of presenting the player the actual required DC check to succeed, it instead presents the required dice roll after all the innate bonuses are taken into account. This naturally ends up confusing a lot of people because all ability checks in the game display DC checks that have to be surpassed, except pickpocketing which plays by its own rules. Would be a lot more intuitive if it simply showed the DC check required like all the other systems.

    [Linked Image from i.imgur.com]

  • Weapon tooltips regarding damage would be far more useful and intuitive if they did not include the misleading inactive conditional damage which only work under specific circumstances. The only time weapons should display bonus damage as a total is if they're permanent, such as: [Torch], [Everburn Blade], [Gold Wyrmling Staff], [Cacophony] etc... but if the weapon damage bonus is Conditional by requiring specific circumstances to be met, then it should simply show the base damage only.

    [Linked Image from i.imgur.com]

  • Certain spells and passives either lack proper info or exclude important info. The best example of this is Luck Of The Far Realm passive.

    When the player hovers over this passive before investing a tadpole to obtain it, they're given the impression that this is a passive which can turn their hit into a critical hit every single turn because the Reaction underneath it says it recharges once per turn. But that is simply not true because nowhere in the tooltip does it say the passive is only ONCE PER LONG REST. That warning only comes AFTER the player has wasted a tadpole for the passive and used it in combat once.

    [Linked Image from i.imgur.com]