I feel like the game suffers from not knowing if you are an origin character or not. The creshe encounter might make sense if you play as Lae'zel. You are determined to get healed, you are frustrated it's not possible, you want to find answers and stubborn naive enough to go through with confronting the whole creche, you think it's their fault. And in the end you are rewarded with a quest from your goddess, cool. If Lae'zel is just a part of your team, everything after the failed cure is just red flags dressed in red flags. The player must be meta gaming to allow any of that to happen. Like, Sadowheart is just walking with us into the creche, hearing everyxwhere that her artifact is searched and gives no discussion either? It feels super forced, oh you stumbled into a situation where a goddess forces you to do something for her you might not want to do. You murdered your way through this thing because you didn't want to really cooperate, but now, goddess, TAKE THE HINT!!! Or else.