okay, so I will do this one at a time. I am likely going to lose track and the numbering is going to get skewed.

+1

+1 (these could be viable DLC's)

+1 (lots of ways to fix her in-game, and lots of clver ways to get around those, trying to use ressurection magic could... turn her into a soul coin for example, then you gotta figure out how to get her out of the coin... then you have a potential long term reward for not using soul coins)

+1 (if you keep it, it should be signficant no matter what)

+1 (this is just, a really cool idea)

+0 (indifferent)

+1 (you should chose at the beginning, who do you dream of... love, or guardianship... something like that)

+1 (this one I think has been confirmed on some level to be absent due to glitches)

+1

+10000 on this one, the hags were super interesting (also her soul is in her talisman thing, and feeding it to gale should absolutely have an effect on the story)

+1 to Dame (thats a title btw), +0 on Orin (Neutral), +1 Sazza (Maybe this could be how they re-implement Helia and the werewolf plot thread? IDK, werewolf goblin), +1 to Alfira, +0 on Abdirak (Neutral, but a solid shadowheart replacement on evil path), -1 on nere (eh, we dont need a second drow)

+1 to all of these, I want to see Us learn to get along with Scratch and the owlbear cub... so damn bad. Shovel existing at camp would be fun to, especially for necromancer players.

+1

+0 (not for me)

+1 them removing consequences for using them was likely because they didnt want to deprive players of the gameplay mechanics of using tadpole powers, which... I really get it from a development perspective, but the story suffers because of it. Take it from the fans, this was a decision that you all made that was a sound business decision, but ultimately violated your artistic integrity on some level, thankfully you as a company larian have plenty to spare... The best way to bring back consequences, is to add long-term rewards from abstaining from tadpole usage... In bioshock, you gain more Adam in the short run if you destroy the little sisters, but in the long run get more and get more rewards, by curing them... you sacrifice a short term boost for long term gameplay benefits... perhaps in this instance, you build up mental defenses against mind flayers, or even antibodies to tadpoles, or some ability to control tadpoles and dominate them... also wasnt there an intellect devourer form for druids in EA? thats way cooler than displacer beast... displacer beast makes no sense as a mind flayer form. Point is, there is a way for Larian to get what they want, and whats best for the story

+1, more is always better

+1 (this would work better as DLC, and if they were classes rather than races)

+0 im very indifferent

+0 indifferent

-1 this is just development time taken away from fixing story problems

-1 I dislike this idea, but not very much

+1 Yeah sure (would go well with including Artificer as a new class I think)

+1, im really sick of redoing combat because shadowheart was talked to for some reason, even though my settings say that shouldnt happen

+1 sure

+1 sure, +1 why not -1 doesnt really work with this game

+0 indifferent

+0 indifferent

+0 indifferent

+1000000

+1 yeah

+1, I did not know there are timed quests

+100000000000000000000000000000000000000, especially with romance

+1 sure

+1 yeah this would be a toggleable in options I think

+0, indifferent, this could be done through character action, but it also wouldnt hurt anything

+1 im not asexual, but I know a lot of people who are who would appreciate this

+1, indifferent, but it wouldnt hurt the game and would make it more accessible for people who have issues with this kind of content for whatever reason

+1 sure

(there is no way on gods good earth I dint miss a few or screw up the numbering, I shoulda copied the list and just posted my responses, but hindsight is 20/20)