In another thread someone pointed out how good Act 1's ending is, for giving you the freedom to go around your camp party and talk to your companions, and key characters from your resolution of the act 1 plot, about how they feel and what they think about what's happening.
And now I just can't stop asking, WHY WASNT THE END OF THE GAME LIKE THAT?
It'd solve everything, the weird randomness of what characters you get to hear from, having to reroll, the lack of resolution for 90% of story threads. Everything. If you just went to a party in BG somewhere after the docks, all your friends and important plot characters were there and you could walk around and chat with them at will, then end the game and go to credits by telling withers or something, yeah, I think I'm done for the night. or etc?
Act 1 in it's ending celebration provides the perfect blueprint for how Act 3 should end. Even down to it's two radically different skins.
Last edited by Starshine; 23/08/23 09:59 AM.