Originally Posted by IndySandbagTrick
I think the real thing is, if you get halfway through an encounter and find it going south in BG3 (or most games tbh), using your knowledge of the encounter the next run makes it 10x easier. Maybe if there was some form of randomization new difficulty mode, where when you come into each set combat encounter, it's been changed up to make you think on your feet, and chuck Ironman in there for good measure.

That would be some Hellscape hardness right there - not knowing the NPCs skills and taking away save scumming...you'd be tanked in no time lol.

Death in video game : die and retry smile
In some cases, retry doesn't make things easier but I got your point, intel and knowledge are good advantages.

Changing skills and behavior would be great for an action game.
Here with rolling dices, it is already a nightmare : last night, my team of level 12 against One deva level 10, circling him, no buff, debuff but still missed 5 times in a row !
No tactician just a silly hard mode :p