I disagree that they were trying to be too many things. Or do too many things, either way. I'm not sure that argument has been laid out very well yet.

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There are some things I'm still developing my feedback about, specifically and most importantly in relation to Act 3. Where the threads of plots culminate and reach fruition, or don't. (Mol is an excellent example.)

But those issues have nothing to do with how many things the game has attempted to be. At least, not from my point of view.

I tend to agree with Icelyn above. Larian's ambition is to be commended.