Originally Posted by Blackheifer
Originally Posted by WereCatf
But...are there really any spells that are that good for this to be a real issue? Even without dual-classing, my sorceress can kill the Big Bads towards the end of the game in a single turn, like e.g. I just completely roflstomped
Orin
in a single turn earlier today with my sorcess, with no other party member having attacked her yet.

So "combat isn't balanced properly either so we shouldn't fix anything" is basically the subtext of what you just said.

Don't try and twist what I am saying. I specifically asked you a question, which you chose not to answer, so I'll ask again: what spells does that allow the sorcerer to access that would throw the game entirely out-of-balance?