But...are there really any spells that are that good for this to be a real issue? Even without dual-classing, my sorceress can kill the Big Bads towards the end of the game in a single turn, like e.g. I just completely roflstomped
in a single turn earlier today with my sorcess, with no other party member having attacked her yet.
So "combat isn't balanced properly either so we shouldn't fix anything" is basically the subtext of what you just said.
Don't try and twist what I am saying. I specifically asked you a question, which you chose not to answer, so I'll ask again: what spells does that allow the sorcerer to access that would throw the game entirely out-of-balance?
Oh, you seemed to be declaiming your own answer, so I figured it was rhetorical. And then you went on to tell me how amazing your sorcerer was and you one-shot Orin, which was supposedly a good fight. I read it as written, my mistake.
Next time maybe a paragraph break?
Anyway, nothing prevents you from having enough Charisma and Intelligence to use any spells you like to any capacity you like. Dumbledorf likes to pretend there are no ways to get your Int high enough to make them effective but he seems to be ignoring all the +1 to spellcasting attack items in game, the Warped Headband of Intellect and the fact that you can increase your ability scores in a number of ways without nerfing the rest of your build.
Shockingly he seems to have realized he maybe should have kept his mouth shut about this MASSIVE exploit that he has been using to ROFLstomp the game - hence his sudden disingenuous attempt to roll back his earlier comments.
Anyway, submitting this through the usual channels. This is insanely broken.