In Divinity 2, the single player was good, but at times it felt like you were just playing multiplayer by yourself.


Divinity 2
Your companions never spoke to one another, and only spoke to you. They had no awareness of your party, and even yourself to a huge extent, unless you spoke to them (which was also optional, side from very few scripted scenes) They were very robotic and instead felt like they were there mainly for you to control.
The game would constantly recognize whoever you are controlling as the main character. And this would often happen at the worst times, such as when dialogue is triggered by a party member.
The entire game and story is built around you all being either competitors or cooperative. The latter easily manipulated by you taking control of each party member during their companion quest line and choosing what to say.

Baldurs Gate 3
Your companions live and breathe each other. They are often talking to one another, and will often get into fights/disagreements or even form friendships, which you as a player have very little control over.
The game knows you are the main character. There are many scenes where the game forces you, and only you, to both do the talking and take part in the scene. The game even (as an option) allows the MC to be selected after combat.
The story is around you and your companions and your journey together. You often have little control over what happens with your companions outside of your own interaction. Scenes will play out automatically with companions making their own decisions whether you agree or not, and you as a MC can sometimes intervene and try to resolve the conflict between them. You cannot manipulate their quest lines like you can in Divinity 2, you can help them or hinder them of course, but ultimately it's often the bond you share with them that has an effect, not your ability to play god and manipulate entire scenes such as the way in Divinity 2.

I guess what i'm trying to say is, Larian has struck a fine balance between single player and multiplayer here, and they both feel very different to one another and bespoke to that mode and person playing. I can only hope they carry this over to Divinity 3. I am sure they can keep all of what made Divinity great, but make it an even better, and more immersive single player experience.

Last edited by SgtSilock; 23/08/23 08:23 PM.