There's been talk about how levels 13 to 20 are too powerful for a game to really explore. I find that hard to believe.
Such has been done in previous games, for one.
But perhaps more importantly, we are *way* more powerful at level 12 than characters would typically be in the higher levels. The tadpole powers and the equipment... it's all off the charts. Blackhole, stage fright, displacer beast, favourable beginnings, I mean, the list goes on and on. My character is nigh unstoppable after consuming all the tadpoles.
All the equipment, a near endless supply of potions.
Seems like it would have been less powerful to just moderate the loot a bit and allow more levels as opposed to pumping up the power at lower levels.
*
As for Wish, that's a spell that can easily be implemented. People understand the natural limitations of games. Just give it a handful of cool options and not anything under the sun, easy, done.
The wish argument annoys me. Nobody speaks about Divine Intervention, why? Because it's in the game and done well. Wish could have been the same. It doesn't need to be all encompassing, just like DI didn't need to be, just needed to have a great selection of options to choose from.